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Also known as "EE", the Emotion Engine used in the Playstation 2 gaming console's hardware is a central processing unit developed and manufactured by Sony Computer Entertainment and Toshiba. It runs at the Clock speed of 294.912 MHz. It was also used in early PlayStation 3 models sold in Japan and North America (Model Numbers CECHAxx & CECHBxx) (as part of [[EE+GS]]) to provide PlayStation 2 game backward compatibility. Mass production of the Emotion Engine began in 1999 and ended in early 2013 with the discontinuation of the PlayStation 2. The first revision released in retail consoles, CXD9542GB, is known to have been manufactured using a 250nm process, contain 13.5 million transistors and consume 18 W of power. | Also known as "EE", the Emotion Engine used in the Playstation 2 gaming console's hardware is a central processing unit developed and manufactured by Sony Computer Entertainment and Toshiba. It runs at the Clock speed of 294.912 MHz. It was also used in early PlayStation 3 models sold in Japan and North America (Model Numbers CECHAxx & CECHBxx) (as part of [[EE+GS]]) to provide PlayStation 2 game backward compatibility. Mass production of the Emotion Engine began in 1999 and ended in early 2013 with the discontinuation of the PlayStation 2. The first revision released in retail consoles, CXD9542GB, is known to have been manufactured using a 250nm process, contain 13.5 million transistors and consume 18 W of power. | ||
There have been die-shrinks and optimizations over the years. | There have been die-shrinks and optimizations over the years, but it's unknown at which revisions these happened. | ||
== Revisions == | == Revisions == |