Editing EE+GS
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Combination of [[Emotion Engine]] and [[Graphics Synthesizer]] used on | Combination of [[Emotion Engine]] and [[Graphics Synthesizer]] used on later slim PS2 motherboard revisions, in the japanese-only PSX DVR and in Japan/US launch model PS3 consoles. | ||
One of the first mass-produced 90nm ICs | One of the first mass-produced 90nm ICs. Thanks to an old Sony press release, many details (of the first revisions; might have changed later on) are publicly known<ref>https://www.sie.com/content/dam/corporate/en/corporate/release/pdf/030421be.pdf</ref>: | ||
*EE: 128 bit RISC | *EE: 128 bit RISC | ||
*GS: Parallel rendering processor with embedded DRAM | *GS: Parallel rendering processor with embedded DRAM | ||
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*Package: 536 pin EBGA | *Package: 536 pin EBGA | ||
== Revisions == | == Revisions == | ||
* | *CXD9797GB (PSX first revision motherboard XPD-001) | ||
* | *CXD9833GB (? - GH-051-32 - ?) | ||
*CXD2953AGB (GH-035-XX, GH-051-51, PlayStation 3 COK-001) | |||
* | |||
For SCPH- | For SCPH-79XXX and newer PS2 consoles, GS was separated from EE again and EE was combined with IOP, SPU2 and RDRAM instead. |