Editing EE+GS

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Combination of [[Emotion Engine]] and [[Graphics Synthesizer]] used on some slim PS2 motherboards, in the Japan-only PSX DVR and in Japan/US launch model PS3 consoles.
Combination of [[Emotion Engine]] and [[Graphics Synthesizer]] used on some slim PS2 motherboards, in the japanese-only PSX DVR and in Japan/US launch model PS3 consoles.
One of the first mass-produced 90nm ICs, as claimed by Sony. [https://www.eetimes.com/semi-insights-stands-by-not-90-nm-description-of-psx-chip/ This claim is however disputed.] Thanks to an old Sony press release, many details (of the first revisions; might have changed later on) are publicly known<ref>https://www.sie.com/content/dam/corporate/en/corporate/release/pdf/030421be.pdf</ref>:
One of the first mass-produced 90nm ICs, as claimed by Sony. [https://www.eetimes.com/semi-insights-stands-by-not-90-nm-description-of-psx-chip/ This claim is however disputed.] Thanks to an old Sony press release, many details (of the first revisions; might have changed later on) are publicly known<ref>https://www.sie.com/content/dam/corporate/en/corporate/release/pdf/030421be.pdf</ref>:
*EE: 128 bit RISC
*EE: 128 bit RISC
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All revisions have a copyright date of 2003.
All revisions have a copyright date of 2003.


The 3 revisions seem to be externally interchangeable (at most maybe requiring some minimal changes to external circuitry, maybe not even requiring any changes at all), since all 3 of them can be found on the same board (GH-035).
The 3 revisions seem to be externally interchangeable (at most maybe requiring some minimal changes to external circuitry), since all 3 of them can be found on the same board (GH-035).


For SCPH-790xx and newer PS2 consoles, GS was separated from EE again and EE was combined with IOP, SPU2 and RDRAM instead.
For SCPH-79XXX and newer PS2 consoles, GS was separated from EE again and EE was combined with IOP, SPU2 and RDRAM instead.
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