Editing Arcade Boards

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** Based on C-chassis (GH-006?) together with it's daughterboard (GD-013?)
** Based on C-chassis (GH-006?) together with it's daughterboard (GD-013?)
* COH-H31100
* COH-H31100
** Based on C-chassis GH-006 '''without''' it's daughterboard (the daughterboard's functionality including SysCon is now provided by another board inside the arcade system)
** Based on C-chassis GH-006 '''without''' it's daughterboard (the daughterboard's functionality is now provided by another board inside the arcade system)
** Differences compared to normal retail GH-006 boards include (but are not necessariliy limited to):
** Differences compared to normal retail GH-006 boards include (but are not necessariliy limited to):
*** Special MechaCon version (CXP102064-'''651R''')
*** Special MechaCon version (CXP102064-'''651R''')
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*** Missing expansion bay connector
*** Missing expansion bay connector
*** Missing [[CDVD Drive]] connector
*** Missing [[CDVD Drive]] connector
*** Missing [[DEV9C]]
*** Missing [[SSBUS controller]]
*** Missing IC205 (digital video encoder)
*** Missing IC205 (digital video encoder)
*** A special connector is installed on normally unpopulated pads
*** A special connector is installed on normally unpopulated pads
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* Graphics memory: 4MB eDRAM
* Graphics memory: 4MB eDRAM
* Sound: "SPU1+SPU2"
* Sound: "SPU1+SPU2"
* Security: 8 MB 3.3V NAND FlashROM Security Dongle (basically a PS2 Memory Card with a different MagicGate IC), which the system will actually boot and load more game-specific storage device drivers from
* Security: 64 MBit 3.3V NAND FlashROM Security Dongle (in a PS2 Memory Card form factor), which the system will actually boot and load more game-specific storage device drivers from
* Media:  
* Media:  
** CD-ROM
** CD-ROM
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*Graphics memory: 4MB eDRAM
*Graphics memory: 4MB eDRAM
*Sound: "SPU1+SPU2"
*Sound: "SPU1+SPU2"
* Security: 8 MB 3.3V NAND FlashROM Security Dongle (basically a PS2 Memory Card with a different MagicGate IC), which the system will actually boot and load more game-specific storage device drivers from
*Media: CD-ROM, DVD-ROM, Hard Disk Drive, 64 MBit 3.3V NAND FlashROM Security Dongle
* Media:  
** CD-ROM
** DVD-ROM
** Hard Disk Drive


''Note: Based on a fully custom board around [[EE+GS]]''
''Note: Based on a fully custom board around [[EE+GS]]''
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*Graphics memory: 4MB eDRAM
*Graphics memory: 4MB eDRAM
*Sound: "SPU1+SPU2"
*Sound: "SPU1+SPU2"
* Security: 8 MB 3.3V NAND FlashROM Security Dongle (basically a PS2 Memory Card with a different MagicGate IC), which the system will actually boot and load more game-specific storage device drivers from
*Media: CD-ROM, DVD-ROM, Hard Disk Drive, 64 MBit 3.3V NAND FlashROM Security Dongle
* Media:  
** CD-ROM
** DVD-ROM
** Hard Disk Drive


''Note: Based on a fully custom board around [[EE+GS]]''
''Note: Based on a fully custom board around [[EE+GS]]''
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*Graphics memory: 4MB eDRAM
*Graphics memory: 4MB eDRAM
*Sound: "SPU1+SPU2"
*Sound: "SPU1+SPU2"
*Media: Onboard NAND flash
*Media: 64 MBit 3.3V NAND FlashROM Security Dongle? Integrated ROM.


''Note: Based on a fully custom board around [[EE+GS]]. This is an extremely stripped down system; there isn't even a MechaCon (unlike with System 246/256), so this system deviates a lot from standard PS2 architecture. It uses onboard flash storage to store the game software.''
''Note: Based on a fully custom board around [[EE+GS]]. This is an extremely stripped down system; there isn't even a MechaCon, so this system deviates a lot from standard PS2 architecture. It uses onboard flash storage to store the game software.''


====Known games====
====Known games====
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*Medal No Tatsujin 2  
*Medal No Tatsujin 2  
*Pac-Man Battle Royale  
*Pac-Man Battle Royale  
*Pac-Man's Arcade Party (can also be System 148?)
*Pac-Man's Arcade Party


==Namco System 148==
==Namco System 148==
====Specifications====
====Specifications====
*Main CPU: MIPS III R5900-based "Emotion Engine", 64-bit RISC operating at 294.912 MHz, with 128-bit SIMD capabilities
Mostly identical to System 147, but RAM has been doubled to 64 MB and a connector has been removed. Boards with a copyright date as late as 2014 exist.
*Sub CPU: MIPS II R3000A IOP with cache at 33.8688 MHz
*System memory: '''64''' MB 32-bit dual-channel (2x 16-bit) RDRAM (Direct Rambus DRAM) @ 400 MHz, 3.2 GB/s peak bandwidth
*Graphics: "Graphics Synthesizer" operating at 147.456 MHz
*Graphics memory: 4MB eDRAM
*Sound: "SPU1+SPU2"
*Media: Onboard NAND flash


''Note: Based on a fully custom board around [[EE+GS]]. This is an extremely stripped down system; there isn't even a MechaCon (unlike with System 246/256), so this system deviates a lot from standard PS2 architecture. It uses onboard flash storage to store the game software.''
''Note: Based on a fully custom board around [[EE+GS]]''
 
''Mostly identical to System 147, but RAM has been doubled to 64 MB and a connector has been removed. Boards with a copyright date as late as 2014 exist.''


====Known games====
====Known games====
* Animal Kaiser
* Animal Kaiser
* Pac-Man's Arcade Party (can also be System 147?)
* Umimonogata Lucky Marine Theater (海物語ラッキーマリンシアター)
* Umimonogata Lucky Marine Theater (海物語ラッキーマリンシアター)
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