Editing Arcade Boards
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Sony provided some PS2 chassis specifically for use in arcade systems. These are: | Sony provided some PS2 chassis specifically for use in arcade systems. These are: | ||
* COH- | * COH-30000 | ||
** Based on B-chassis GH-004 together with it's daughterboard (GD-011) | ** Based on B-chassis GH-004 together with it's daughterboard (GD-011?) | ||
* COH-31000 | |||
* COH- | |||
** Based on C-chassis (GH-006?) together with it's daughterboard (GD-013?) | ** Based on C-chassis (GH-006?) together with it's daughterboard (GD-013?) | ||
* COH- | * COH-31100 | ||
** Based on C-chassis GH-006 | ** Based on C-chassis GH-006 ''without'' it's daughterboard | ||
** Differences compared to normal retail GH-006 boards | ** Differences compared to normal retail GH-006 boards including (but not necessariliy limited to): | ||
*** Special MechaCon version (CXP102064-'''651R''') | *** Special MechaCon version (CXP102064-'''651R''') | ||
*** Special arcade BIOS (A 000 010) | *** Special arcade BIOS (A 000 010) | ||
*** Missing expansion bay connector | *** Missing expansion bay connector, CDVD drive connector | ||
*** Missing [[SSBUS controller]] | |||
*** Missing [[ | |||
*** Missing IC205 (digital video encoder) | *** Missing IC205 (digital video encoder) | ||
*** A special connector is installed on normally unpopulated pads | *** A special connector is installed on normally unpopulated pads | ||
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==Konami Python== | ==Konami Python== | ||
====Specifications==== | ====Specifications==== | ||
''Note: | ''Note: Basically just a B-chassis GH-004 PS2 board with it's accompanying daughter boards'' | ||
''Note: Another variant is based around a slightly modified C-chassis GH-006 or GH-007 PS2 board. Has it's own model number by Sony: COH-H31000. This has also been used in some Namco System 246 units.'' | |||
====Known games==== | ====Known games==== | ||
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==Konami Bemani Python== | ==Konami Bemani Python== | ||
====Specifications==== | ====Specifications==== | ||
''Note: | ''Note: Basically just a B-chassis GH-004 PS2 board with it's accompanying daughter boards'' | ||
====Known games==== | ====Known games==== | ||
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*Main CPU: MIPS III R5900-based "Emotion Engine", 64-bit RISC operating at 294.912 MHz, with 128-bit SIMD capabilities | *Main CPU: MIPS III R5900-based "Emotion Engine", 64-bit RISC operating at 294.912 MHz, with 128-bit SIMD capabilities | ||
*Sub CPU: MIPS II R3000A IOP with cache at 33.8688 MHz | *Sub CPU: MIPS II R3000A IOP with cache at 33.8688 MHz | ||
*System memory: 32 MB 32-bit dual-channel (2x 16-bit) RDRAM (Direct Rambus DRAM) @ 400 MHz, 3.2 GB/s peak bandwidth | *System memory: 32 MB RIMM 3200 32-bit dual-channel (2x 16-bit) RDRAM (Direct Rambus DRAM) @ 400 MHz, 3.2 GB/s peak bandwidth | ||
*Graphics: "Graphics Synthesizer" operating at 147.456 MHz | *Graphics: "Graphics Synthesizer" operating at 147.456 MHz | ||
*Graphics memory: 4MB eDRAM | *Graphics memory: 4MB eDRAM | ||
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*Main CPU: MIPS III R5900-based "Emotion Engine", 64-bit RISC operating at 294.912 MHz, with 128-bit SIMD capabilities | *Main CPU: MIPS III R5900-based "Emotion Engine", 64-bit RISC operating at 294.912 MHz, with 128-bit SIMD capabilities | ||
*Sub CPU: MIPS II R3000A IOP with cache at 33.8688 MHz | *Sub CPU: MIPS II R3000A IOP with cache at 33.8688 MHz | ||
*System memory: 32 MB 32-bit dual-channel (2x 16-bit) RDRAM (Direct Rambus DRAM) @ 400 MHz, 3.2 GB/s peak bandwidth | *System memory: 32 MB RIMM 3200 32-bit dual-channel (2x 16-bit) RDRAM (Direct Rambus DRAM) @ 400 MHz, 3.2 GB/s peak bandwidth | ||
*Graphics: "Graphics Synthesizer" operating at 147.456 MHz | *Graphics: "Graphics Synthesizer" operating at 147.456 MHz | ||
*Graphics memory: 4MB eDRAM | *Graphics memory: 4MB eDRAM | ||
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====Specifications==== | ====Specifications==== | ||
* Main CPU: MIPS III R5900-based "Emotion Engine", 64-bit RISC operating at 294.912 MHz (Overclocking to 299 MHz on System 256), with 128-bit SIMD capabilities | *Main CPU: MIPS III R5900-based "Emotion Engine", 64-bit RISC operating at 294.912 MHz (Overclocking to 299 MHz on System 256), with 128-bit SIMD capabilities | ||
* Sub CPU: MIPS II R3000A IOP with cache at 33.8688 MHz | *Sub CPU: MIPS II R3000A IOP with cache at 33.8688 MHz | ||
* System memory: 32 MB 32-bit dual-channel (2x 16-bit) RDRAM (Direct Rambus DRAM) @ 400 MHz, 3.2 GB/s peak bandwidth | *System memory: 32 MB RIMM 3200 32-bit dual-channel (2x 16-bit) RDRAM (Direct Rambus DRAM) @ 400 MHz, 3.2 GB/s peak bandwidth | ||
* Graphics: "Graphics Synthesizer" operating at 147.456 MHz | *Graphics: "Graphics Synthesizer" operating at 147.456 MHz | ||
* Graphics memory: 4MB eDRAM | *Graphics memory: 4MB eDRAM (8MB on System 256) | ||
* Sound: "SPU1+SPU2" | *Sound: "SPU1+SPU2" | ||
* | *Media: CD-ROM, DVD-ROM, Hard Disk Drive, 64 MBit 3.3V NAND FlashROM Security Dongle | ||
''Note: The first variant is based around a slightly modified B-chassis GH-004 PS2 board (e.g. some different connectors and special [[MechaCon]] firmware). Has it's own model number by Sony: COH-H30000.'' | |||
''Note: A second variant is based around a slightly modified C-chassis GH-006 PS2 board. Has it's own model number by Sony: COH-H31000.'' | |||
''Note: A third variant is also based around a slightly modified C-chassis GH-006 PS2 board. Has it's own model number by Sony: COH-H31100.'' | |||
====Known games==== | ====Known games==== | ||
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*Main CPU: MIPS III R5900-based "Emotion Engine", 64-bit RISC operating at 299 MHz, with 128-bit SIMD capabilities | *Main CPU: MIPS III R5900-based "Emotion Engine", 64-bit RISC operating at 299 MHz, with 128-bit SIMD capabilities | ||
*Sub CPU: MIPS II R3000A IOP with cache at 33.8688 MHz | *Sub CPU: MIPS II R3000A IOP with cache at 33.8688 MHz | ||
*System memory: | *System memory: 32 MB RIMM 3200 32-bit dual-channel (2x 16-bit) RDRAM (Direct Rambus DRAM) @ 400 MHz, 3.2 GB/s peak bandwidth | ||
*Graphics: "Graphics Synthesizer" operating at 147.456 MHz | *Graphics: "Graphics Synthesizer" operating at 147.456 MHz | ||
*Graphics memory: | *Graphics memory: 8MB eDRAM | ||
*Sound: "SPU1+SPU2" | *Sound: "SPU1+SPU2" | ||
*Media: CD-ROM, DVD-ROM, Hard Disk Drive, 64 MBit 3.3V NAND FlashROM Security Dongle | |||
* Media: | |||
''Note: Based on a fully custom board around [[EE+GS]]'' | ''Note: Based on a fully custom board around [[EE+GS]]'' | ||
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*Main CPU: MIPS III R5900-based "Emotion Engine", 64-bit RISC operating at 299 MHz, with 128-bit SIMD capabilities | *Main CPU: MIPS III R5900-based "Emotion Engine", 64-bit RISC operating at 299 MHz, with 128-bit SIMD capabilities | ||
*Sub CPU: MIPS II R3000A IOP with cache at 33.8688 MHz | *Sub CPU: MIPS II R3000A IOP with cache at 33.8688 MHz | ||
*System memory: | *System memory: 32 MB RIMM 3200 32-bit dual-channel (2x 16-bit) RDRAM (Direct Rambus DRAM) @ 400 MHz, 3.2 GB/s peak bandwidth | ||
*Graphics: "Graphics Synthesizer" operating at 147.456 MHz | *Graphics: "Graphics Synthesizer" operating at 147.456 MHz | ||
*Graphics memory: | *Graphics memory: 8MB eDRAM | ||
*Sound: "SPU1+SPU2" | *Sound: "SPU1+SPU2" | ||
*Media: CD-ROM, DVD-ROM, Hard Disk Drive, 64 MBit 3.3V NAND FlashROM Security Dongle | |||
* Media: | |||
''Note: Based on a fully custom board around [[EE+GS]]'' | ''Note: Based on a fully custom board around [[EE+GS]]'' | ||
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*Main CPU: MIPS III R5900-based "Emotion Engine", 64-bit RISC operating at 294.912 MHz, with 128-bit SIMD capabilities | *Main CPU: MIPS III R5900-based "Emotion Engine", 64-bit RISC operating at 294.912 MHz, with 128-bit SIMD capabilities | ||
*Sub CPU: MIPS II R3000A IOP with cache at 33.8688 MHz | *Sub CPU: MIPS II R3000A IOP with cache at 33.8688 MHz | ||
*System memory: 32 MB 32-bit dual-channel (2x 16-bit) RDRAM (Direct Rambus DRAM) @ 400 MHz, 3.2 GB/s peak bandwidth | *System memory: 32 MB RIMM 3200 32-bit dual-channel (2x 16-bit) RDRAM (Direct Rambus DRAM) @ 400 MHz, 3.2 GB/s peak bandwidth | ||
*Graphics: "Graphics Synthesizer" operating at 147.456 MHz | *Graphics: "Graphics Synthesizer" operating at 147.456 MHz | ||
*Graphics memory: 4MB eDRAM | *Graphics memory: 4MB eDRAM | ||
*Sound: "SPU1+SPU2" | *Sound: "SPU1+SPU2" | ||
*Media: | *Media: 64 MBit 3.3V NAND FlashROM Security Dongle? Integrated ROM. | ||
''Note: Based on a fully custom board around [[EE+GS]] | ''Note: Based on a fully custom board around [[EE+GS]]'' | ||
====Known games==== | ====Known games==== | ||
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*Medal No Tatsujin 2 | *Medal No Tatsujin 2 | ||
*Pac-Man Battle Royale | *Pac-Man Battle Royale | ||
*Pac-Man's Arcade Party | *Pac-Man's Arcade Party | ||
==Namco System 148== | ==Namco System 148== | ||
====Specifications==== | ====Specifications==== | ||
''Note: Based on a fully custom board around [[EE+GS]] which is almost identical to that of Namco System 147'' | |||
''Note: Based on a fully custom board around [[EE+GS]] | |||
====Known games==== | ====Known games==== | ||
* Animal Kaiser | * Animal Kaiser | ||