Editing Arcade Boards
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 3: | Line 3: | ||
Sony provided some PS2 chassis specifically for use in arcade systems. These are: | Sony provided some PS2 chassis specifically for use in arcade systems. These are: | ||
* COH- | * COH-30000 | ||
** Based on B-chassis GH-004 together with it's daughterboard (GD-011) | ** Based on B-chassis GH-004 together with it's daughterboard (GD-011?) | ||
* COH-31000 | |||
* COH- | |||
** Based on C-chassis (GH-006?) together with it's daughterboard (GD-013?) | ** Based on C-chassis (GH-006?) together with it's daughterboard (GD-013?) | ||
* COH- | * COH-31100 | ||
** Based on C-chassis GH-006 | ** Based on C-chassis GH-006 | ||
= Arcade systems = | = Arcade systems = | ||
==Konami Python== | ==Konami Python== | ||
====Specifications==== | ====Specifications==== | ||
''Note: | ''Note: Basically just a B-chassis GH-004 PS2 board with it's accompanying daughter boards'' | ||
''Note: Another variant is based around a slightly modified C-chassis GH-006 or GH-007 PS2 board. Has it's own model number by Sony: COH-H31000. This has also been used in some Namco System 246 units.'' | |||
====Known games==== | ====Known games==== | ||
Line 46: | Line 30: | ||
==Konami Bemani Python== | ==Konami Bemani Python== | ||
====Specifications==== | ====Specifications==== | ||
''Note: | ''Note: Basically just a B-chassis GH-004 PS2 board with it's accompanying daughter boards'' | ||
====Known games==== | ====Known games==== | ||
Line 55: | Line 39: | ||
*Main CPU: MIPS III R5900-based "Emotion Engine", 64-bit RISC operating at 294.912 MHz, with 128-bit SIMD capabilities | *Main CPU: MIPS III R5900-based "Emotion Engine", 64-bit RISC operating at 294.912 MHz, with 128-bit SIMD capabilities | ||
*Sub CPU: MIPS II R3000A IOP with cache at 33.8688 MHz | *Sub CPU: MIPS II R3000A IOP with cache at 33.8688 MHz | ||
*System memory: 32 MB 32-bit dual-channel (2x 16-bit) RDRAM (Direct Rambus DRAM) @ 400 MHz, 3.2 GB/s peak bandwidth | *System memory: 32 MB RIMM 3200 32-bit dual-channel (2x 16-bit) RDRAM (Direct Rambus DRAM) @ 400 MHz, 3.2 GB/s peak bandwidth | ||
*Graphics: "Graphics Synthesizer" operating at 147.456 MHz | *Graphics: "Graphics Synthesizer" operating at 147.456 MHz | ||
*Graphics memory: 4MB eDRAM | *Graphics memory: 4MB eDRAM | ||
Line 70: | Line 54: | ||
*Main CPU: MIPS III R5900-based "Emotion Engine", 64-bit RISC operating at 294.912 MHz, with 128-bit SIMD capabilities | *Main CPU: MIPS III R5900-based "Emotion Engine", 64-bit RISC operating at 294.912 MHz, with 128-bit SIMD capabilities | ||
*Sub CPU: MIPS II R3000A IOP with cache at 33.8688 MHz | *Sub CPU: MIPS II R3000A IOP with cache at 33.8688 MHz | ||
*System memory: 32 MB 32-bit dual-channel (2x 16-bit) RDRAM (Direct Rambus DRAM) @ 400 MHz, 3.2 GB/s peak bandwidth | *System memory: 32 MB RIMM 3200 32-bit dual-channel (2x 16-bit) RDRAM (Direct Rambus DRAM) @ 400 MHz, 3.2 GB/s peak bandwidth | ||
*Graphics: "Graphics Synthesizer" operating at 147.456 MHz | *Graphics: "Graphics Synthesizer" operating at 147.456 MHz | ||
*Graphics memory: 4MB eDRAM | *Graphics memory: 4MB eDRAM | ||
Line 109: | Line 93: | ||
====Specifications==== | ====Specifications==== | ||
* Main CPU: MIPS III R5900-based "Emotion Engine", 64-bit RISC operating at 294.912 MHz (Overclocking to 299 MHz on System 256), with 128-bit SIMD capabilities | *Main CPU: MIPS III R5900-based "Emotion Engine", 64-bit RISC operating at 294.912 MHz (Overclocking to 299 MHz on System 256), with 128-bit SIMD capabilities | ||
* Sub CPU: MIPS II R3000A IOP with cache at 33.8688 MHz | *Sub CPU: MIPS II R3000A IOP with cache at 33.8688 MHz | ||
* System memory: 32 MB 32-bit dual-channel (2x 16-bit) RDRAM (Direct Rambus DRAM) @ 400 MHz, 3.2 GB/s peak bandwidth | *System memory: 32 MB RIMM 3200 32-bit dual-channel (2x 16-bit) RDRAM (Direct Rambus DRAM) @ 400 MHz, 3.2 GB/s peak bandwidth | ||
* Graphics: "Graphics Synthesizer" operating at 147.456 MHz | *Graphics: "Graphics Synthesizer" operating at 147.456 MHz | ||
* Graphics memory: 4MB eDRAM | *Graphics memory: 4MB eDRAM (8MB on System 256) | ||
* Sound: "SPU1+SPU2" | *Sound: "SPU1+SPU2" | ||
* | *Media: CD-ROM, DVD-ROM, Hard Disk Drive, 64 MBit 3.3V NAND FlashROM Security Dongle | ||
''Note: The first variant is based around a slightly modified B-chassis GH-004 PS2 board (e.g. some different connectors and special [[MechaCon]] firmware). Has it's own model number by Sony: COH-H30000.'' | |||
''Note: A second variant is based around a slightly modified C-chassis GH-006 PS2 board. Has it's own model number by Sony: COH-H31000.'' | |||
''Note: A third variant is also based around a slightly modified C-chassis GH-006 PS2 board. Has it's own model number by Sony: COH-H31100.'' | |||
====Known games==== | ====Known games==== | ||
Line 177: | Line 157: | ||
*Main CPU: MIPS III R5900-based "Emotion Engine", 64-bit RISC operating at 299 MHz, with 128-bit SIMD capabilities | *Main CPU: MIPS III R5900-based "Emotion Engine", 64-bit RISC operating at 299 MHz, with 128-bit SIMD capabilities | ||
*Sub CPU: MIPS II R3000A IOP with cache at 33.8688 MHz | *Sub CPU: MIPS II R3000A IOP with cache at 33.8688 MHz | ||
*System memory: | *System memory: 32 MB RIMM 3200 32-bit dual-channel (2x 16-bit) RDRAM (Direct Rambus DRAM) @ 400 MHz, 3.2 GB/s peak bandwidth | ||
*Graphics: "Graphics Synthesizer" operating at 147.456 MHz | *Graphics: "Graphics Synthesizer" operating at 147.456 MHz | ||
*Graphics memory: | *Graphics memory: 8MB eDRAM | ||
*Sound: "SPU1+SPU2" | *Sound: "SPU1+SPU2" | ||
*Media: CD-ROM, DVD-ROM, Hard Disk Drive, 64 MBit 3.3V NAND FlashROM Security Dongle | |||
* Media: | |||
''Note: Based on a fully custom board around [[EE+GS]]'' | ''Note: Based on a fully custom board around [[EE+GS]]'' | ||
Line 212: | Line 188: | ||
*Main CPU: MIPS III R5900-based "Emotion Engine", 64-bit RISC operating at 299 MHz, with 128-bit SIMD capabilities | *Main CPU: MIPS III R5900-based "Emotion Engine", 64-bit RISC operating at 299 MHz, with 128-bit SIMD capabilities | ||
*Sub CPU: MIPS II R3000A IOP with cache at 33.8688 MHz | *Sub CPU: MIPS II R3000A IOP with cache at 33.8688 MHz | ||
*System memory: | *System memory: 32 MB RIMM 3200 32-bit dual-channel (2x 16-bit) RDRAM (Direct Rambus DRAM) @ 400 MHz, 3.2 GB/s peak bandwidth | ||
*Graphics: "Graphics Synthesizer" operating at 147.456 MHz | *Graphics: "Graphics Synthesizer" operating at 147.456 MHz | ||
*Graphics memory: | *Graphics memory: 8MB eDRAM | ||
*Sound: "SPU1+SPU2" | *Sound: "SPU1+SPU2" | ||
*Media: CD-ROM, DVD-ROM, Hard Disk Drive, 64 MBit 3.3V NAND FlashROM Security Dongle | |||
* Media: | |||
''Note: Based on a fully custom board around [[EE+GS]]'' | ''Note: Based on a fully custom board around [[EE+GS]]'' | ||
Line 233: | Line 205: | ||
*Main CPU: MIPS III R5900-based "Emotion Engine", 64-bit RISC operating at 294.912 MHz, with 128-bit SIMD capabilities | *Main CPU: MIPS III R5900-based "Emotion Engine", 64-bit RISC operating at 294.912 MHz, with 128-bit SIMD capabilities | ||
*Sub CPU: MIPS II R3000A IOP with cache at 33.8688 MHz | *Sub CPU: MIPS II R3000A IOP with cache at 33.8688 MHz | ||
*System memory: 32 MB 32-bit dual-channel (2x 16-bit) RDRAM (Direct Rambus DRAM) @ 400 MHz, 3.2 GB/s peak bandwidth | *System memory: 32 MB RIMM 3200 32-bit dual-channel (2x 16-bit) RDRAM (Direct Rambus DRAM) @ 400 MHz, 3.2 GB/s peak bandwidth | ||
*Graphics: "Graphics Synthesizer" operating at 147.456 MHz | *Graphics: "Graphics Synthesizer" operating at 147.456 MHz | ||
*Graphics memory: 4MB eDRAM | *Graphics memory: 4MB eDRAM | ||
*Sound: "SPU1+SPU2" | *Sound: "SPU1+SPU2" | ||
*Media: | *Media: 64 MBit 3.3V NAND FlashROM Security Dongle? Integrated ROM. | ||
''Note: Based on a fully custom board around [[EE+GS]] | ''Note: Based on a fully custom board around [[EE+GS]]'' | ||
====Known games==== | ====Known games==== | ||
Line 245: | Line 217: | ||
*Medal No Tatsujin 2 | *Medal No Tatsujin 2 | ||
*Pac-Man Battle Royale | *Pac-Man Battle Royale | ||
*Pac-Man's Arcade Party | *Pac-Man's Arcade Party | ||
==Namco System 148== | ==Namco System 148== | ||
====Specifications==== | ====Specifications==== | ||
''Note: Based on a fully custom board around [[EE+GS]] which is almost identical to that of Namco System 147'' | |||
''Note: Based on a fully custom board around [[EE+GS]] | |||
====Known games==== | ====Known games==== | ||
* Animal Kaiser | * Animal Kaiser | ||