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==Konami Python== | ==Konami Python== | ||
====Specifications==== | ====Specifications==== | ||
====Known games==== | ====Known games==== | ||
* Dog Station | * Dog Station | ||
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==Konami Bemani Python== | ==Konami Bemani Python== | ||
====Specifications==== | ====Specifications==== | ||
====Known games==== | ====Known games==== | ||
* Dancing Stage Fusion | * Dancing Stage Fusion | ||
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==Konami Python 2== | ==Konami Python 2== | ||
====Specifications==== | ====Specifications==== | ||
====Known games==== | ====Known games==== | ||
* Thrill Drive 3 | * Thrill Drive 3 | ||
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*Main CPU: MIPS III R5900-based "Emotion Engine", 64-bit RISC operating at 294.912 MHz, with 128-bit SIMD capabilities | *Main CPU: MIPS III R5900-based "Emotion Engine", 64-bit RISC operating at 294.912 MHz, with 128-bit SIMD capabilities | ||
*Sub CPU: MIPS II R3000A IOP with cache at 33.8688 MHz | *Sub CPU: MIPS II R3000A IOP with cache at 33.8688 MHz | ||
*System memory: 32 MB 32-bit dual-channel (2x 16-bit) RDRAM (Direct Rambus DRAM) @ 400 MHz, 3.2 GB/s peak bandwidth | *System memory: 32 MB RIMM 3200 32-bit dual-channel (2x 16-bit) RDRAM (Direct Rambus DRAM) @ 400 MHz, 3.2 GB/s peak bandwidth | ||
*Graphics: "Graphics Synthesizer" operating at 147.456 MHz | *Graphics: "Graphics Synthesizer" operating at 147.456 MHz | ||
*Graphics memory: 4MB eDRAM | *Graphics memory: 4MB eDRAM | ||
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*Media: CD-ROM, DVD-ROM, Hard Disk Drive | *Media: CD-ROM, DVD-ROM, Hard Disk Drive | ||
' | Notes : It's a Playstation 2 (Model SCPH-50000 (MB/NH) - Japanese NTSC), with a hard drive and an adaptor board. | ||
====Known games==== | ====Known games==== | ||
==Namco System 246== | ==Namco System 246== | ||
====Specifications==== | ====Specifications==== | ||
*Main CPU: MIPS III R5900-based "Emotion Engine", 64-bit RISC operating at 294.912 MHz (Overclocking to 299 MHz on System 256), with 128-bit SIMD capabilities | |||
* | *Sub CPU: MIPS II R3000A IOP with cache at 33.8688 MHz | ||
*System memory: 32 MB RIMM 3200 32-bit dual-channel (2x 16-bit) RDRAM (Direct Rambus DRAM) @ 400 MHz, 3.2 GB/s peak bandwidth | |||
* | *Graphics: "Graphics Synthesizer" operating at 147.456 MHz | ||
*Graphics memory: 4MB eDRAM (8MB on System 256) | |||
*Sound: "SPU1+SPU2" | |||
*Media: CD-ROM, DVD-ROM, Hard Disk Drive, 64 MBit 3.3V NAND FlashROM Security Dongle | |||
====Known games==== | ====Known games==== | ||
*Alien Sniper | |||
*Alpine Racer 3 | |||
* | *Battle Gear 3 | ||
* | *Battle Gear 3 Tuned | ||
*Bloody Roar 3 | |||
*Capcom Fighting All Stars | |||
*Capcom Fighting Jam | |||
*Chokosoku Card Racer | |||
*Cobra : The Arcade | |||
*Dragon Chronicles | |||
* | *Dragon Chronicles II | ||
*Fate : Unlimited Codes | |||
*Gun Survivor 3 : Dino Crisis | |||
*THE iDOLM@STER | |||
*Minnade Kitaeru Zennou Training | |||
*Mobile Suit Gundam SEED : Federation Vs. Z.A.F.T. | |||
*Mobile Suit Gundam SEED : Federation Vs. Z.A.F.T. II | |||
*Mobile Suit Gundam Z : AEUG Vs. Titans | |||
*Mobile Suit Gundam Z : AEUG Vs. Titans DX | |||
*Pride GP 2003 | |||
*Professional Baseball 2002 | |||
*Quiz Mobile Suit Gundam: Tou. Senshi | |||
*Ridge Racer V Arcade Battle | |||
*Rockman EXE: Battlechip Stadium | |||
*Samurai Surf X | |||
*Sengoku Basara X | |||
*Smash Court Pro Tournament | |||
** Fate: Unlimited Codes | *Soul Calibur II | ||
*Soul Calibur III Arcade Edition | |||
** Mobile Suit Gundam SEED: Federation Vs. Z.A.F.T. | *Starblade : Operation Blue Planet | ||
*Taiko no Tatsujin 7 | |||
*Taiko no Tatsujin 8 | |||
*Technic Beat | |||
*Tekken 4 | |||
** Quiz Mobile Suit Gundam: Tou. Senshi | *Time Crisis 3 | ||
** Rockman EXE: Battlechip Stadium | *Vampire Night | ||
** Sengoku Basara X | *Wangan Midnight | ||
* | *Wangan Midnight R | ||
** | *Zoids Infinity | ||
** | *Zoids Infinity EX | ||
** Zoids Infinity | *Zoids Infinity EX Plus | ||
== Namco System 256== | == Namco System 256== | ||
====Specifications==== | ====Specifications==== | ||
*Main CPU: MIPS III R5900-based "Emotion Engine", 64-bit RISC operating at 299 MHz, with 128-bit SIMD capabilities | *Main CPU: MIPS III R5900-based "Emotion Engine", 64-bit RISC operating at 299 MHz, with 128-bit SIMD capabilities | ||
*Sub CPU: MIPS II R3000A IOP with cache at 33.8688 MHz | *Sub CPU: MIPS II R3000A IOP with cache at 33.8688 MHz | ||
*System memory: | *System memory: 32 MB RIMM 3200 32-bit dual-channel (2x 16-bit) RDRAM (Direct Rambus DRAM) @ 400 MHz, 3.2 GB/s peak bandwidth | ||
*Graphics: "Graphics Synthesizer" operating at 147.456 MHz | *Graphics: "Graphics Synthesizer" operating at 147.456 MHz | ||
*Graphics memory: | *Graphics memory: 8MB eDRAM | ||
*Sound: "SPU1+SPU2" | *Sound: "SPU1+SPU2" | ||
*Media: CD-ROM, DVD-ROM, Hard Disk Drive, 64 MBit 3.3V NAND FlashROM Security Dongle | |||
* Media: | |||
====Known games==== | |||
*Chou Dragonball Z / Super Dragonball Z | *Chou Dragonball Z / Super Dragonball Z | ||
*Druaga Online : The Story of Aon | *Druaga Online : The Story of Aon | ||
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==Namco System Super 256== | ==Namco System Super 256== | ||
====Specifications==== | ====Specifications==== | ||
*Main CPU: MIPS III R5900-based "Emotion Engine", 64-bit RISC operating at 299 MHz, with 128-bit SIMD capabilities | *Main CPU: MIPS III R5900-based "Emotion Engine", 64-bit RISC operating at 299 MHz, with 128-bit SIMD capabilities | ||
*Sub CPU: MIPS II R3000A IOP with cache at 33.8688 MHz | *Sub CPU: MIPS II R3000A IOP with cache at 33.8688 MHz | ||
*System memory: | *System memory: 32 MB RIMM 3200 32-bit dual-channel (2x 16-bit) RDRAM (Direct Rambus DRAM) @ 400 MHz, 3.2 GB/s peak bandwidth | ||
*Graphics: "Graphics Synthesizer" operating at 147.456 MHz | *Graphics: "Graphics Synthesizer" operating at 147.456 MHz | ||
*Graphics memory: | *Graphics memory: 8MB eDRAM | ||
*Sound: "SPU1+SPU2" | *Sound: "SPU1+SPU2" | ||
*Media: CD-ROM, DVD-ROM, Hard Disk Drive, 64 MBit 3.3V NAND FlashROM Security Dongle | |||
* Media: | |||
Note: Namco Super System 256 seems to be the same as regular Namco System 256 but it has the gun board integrated. | |||
====Known games==== | |||
*Time Crisis 4 | *Time Crisis 4 | ||
==Namco System 147== | ==Namco System 147== | ||
====Specifications==== | ====Specifications==== | ||
*Main CPU: MIPS III R5900-based "Emotion Engine", 64-bit RISC operating at 294.912 MHz, with 128-bit SIMD capabilities | *Main CPU: MIPS III R5900-based "Emotion Engine", 64-bit RISC operating at 294.912 MHz, with 128-bit SIMD capabilities | ||
*Sub CPU: MIPS II R3000A IOP with cache at 33.8688 MHz | *Sub CPU: MIPS II R3000A IOP with cache at 33.8688 MHz | ||
*System memory: 32 MB 32-bit dual-channel (2x 16-bit) RDRAM (Direct Rambus DRAM) @ 400 MHz, 3.2 GB/s peak bandwidth | *System memory: 32 MB RIMM 3200 32-bit dual-channel (2x 16-bit) RDRAM (Direct Rambus DRAM) @ 400 MHz, 3.2 GB/s peak bandwidth | ||
*Graphics: "Graphics Synthesizer" operating at 147.456 MHz | *Graphics: "Graphics Synthesizer" operating at 147.456 MHz | ||
*Graphics memory: 4MB eDRAM | *Graphics memory: 4MB eDRAM | ||
*Sound: "SPU1+SPU2" | *Sound: "SPU1+SPU2" | ||
*Media: | *Media: 64 MBit 3.3V NAND FlashROM Security Dongle? Integrated ROM. | ||
Note: Namco System 147 is similar to 246 but does not use a DVD-ROM drive, instead it has ROM chips on the system board. | |||
====Known games==== | ====Known games==== | ||
*Medal No Tatsujin | *Medal No Tatsujin | ||
*Medal No Tatsujin 2 | *Medal No Tatsujin 2 | ||
*Pac-Man Battle Royale | *Pac-Man Battle Royale | ||
*Pac-Man's Arcade Party | *Pac-Man's Arcade Party | ||