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= Overview =
Several arcade systems have been built around the PS2 hardware. While some systems use almost stock PS2 hardware (the Konami Python 2 going as far as cramming an entire unmodified SCPH-50000 console into the arcade chassis), other systems use a more custom approach with later Namco systems being based on entirely custom motherboards.
Sony provided some PS2 chassis specifically for use in arcade systems. These are:
* COH-H30000
** Based on B-chassis GH-004 together with it's daughterboard (GD-011)
** Differences compared to normal retail GH-004 boards include (but are not necessariliy limited to):
*** Special [[MechaCon]] version (CXP102064-'''651R''')
*** Special [[SysCon]] version on the daughterboard (1V86)
*** Special arcade BIOS
*** Missing expansion bay connector
*** Missing one of two [[CDVD Drive]] connectors
*** Missing IC205 (digital video encoder)
*** Missing [[Drivers|Driver ICs]] for the [[CDVD Drive]]
*** Missing some more small components
*** A special connector is installed on normally unpopulated pads
* COH-H31000
** Based on C-chassis (GH-006?) together with it's daughterboard (GD-013?)
* COH-H31100
** Based on C-chassis GH-006 '''without''' it's daughterboard (the daughterboard's functionality including SysCon is now provided by another board inside the arcade system)
** Differences compared to normal retail GH-006 boards include (but are not necessariliy limited to):
*** Special MechaCon version (CXP102064-'''651R''')
*** Special arcade BIOS (A 000 010)
*** Missing expansion bay connector
*** Missing [[CDVD Drive]] connector
*** Missing [[DEV9C]]
*** Missing IC205 (digital video encoder)
*** A special connector is installed on normally unpopulated pads
= Arcade systems =
==Konami Python==
==Konami Python==
====Specifications====
====Specifications====
''Note: Based on COH-H31000 (see above).''
====Known games====
====Known games====
* Dog Station
* Dog Station
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==Konami Bemani Python==
==Konami Bemani Python==
====Specifications====
====Specifications====
''Note: Based on COH-H31000 (see above).''
====Known games====
====Known games====
* Dancing Stage Fusion


==Konami Python 2==
==Konami Python 2==
====Specifications====
====Specifications====
*Main CPU: MIPS III R5900-based "Emotion Engine", 64-bit RISC operating at 294.912 MHz, with 128-bit SIMD capabilities
*Sub CPU: MIPS II R3000A IOP with cache at 33.8688 MHz
*System memory: 32 MB 32-bit dual-channel (2x 16-bit) RDRAM (Direct Rambus DRAM) @ 400 MHz, 3.2 GB/s peak bandwidth
*Graphics: "Graphics Synthesizer" operating at 147.456 MHz
*Graphics memory: 4MB eDRAM
*Sound: "SPU1+SPU2"
*Media: CD-ROM, DVD-ROM, Hard Disk Drive
''Note: Built around a complete stock Playstation 2 console (Model SCPH-50000 (MB/NH) - Japanese NTSC), with a hard drive and an adaptor board.''
====Known games====
====Known games====
* Thrill Drive 3
* Thrill Drive 3
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*Main CPU: MIPS III R5900-based "Emotion Engine", 64-bit RISC operating at 294.912 MHz, with 128-bit SIMD capabilities
*Main CPU: MIPS III R5900-based "Emotion Engine", 64-bit RISC operating at 294.912 MHz, with 128-bit SIMD capabilities
*Sub CPU: MIPS II R3000A IOP with cache at 33.8688 MHz
*Sub CPU: MIPS II R3000A IOP with cache at 33.8688 MHz
*System memory: 32 MB 32-bit dual-channel (2x 16-bit) RDRAM (Direct Rambus DRAM) @ 400 MHz, 3.2 GB/s peak bandwidth
*System memory: 32 MB RIMM 3200 32-bit dual-channel (2x 16-bit) RDRAM (Direct Rambus DRAM) @ 400 MHz, 3.2 GB/s peak bandwidth
*Graphics: "Graphics Synthesizer" operating at 147.456 MHz
*Graphics: "Graphics Synthesizer" operating at 147.456 MHz
*Graphics memory: 4MB eDRAM
*Graphics memory: 4MB eDRAM
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*Media: CD-ROM, DVD-ROM, Hard Disk Drive
*Media: CD-ROM, DVD-ROM, Hard Disk Drive


''Note: Built around a complete stock Playstation 2 console (Model SCPH-50000 (MB/NH) - Japanese NTSC), with a hard drive and an adaptor board.''
Notes : It's a Playstation 2 (Model SCPH-50000 (MB/NH) - Japanese NTSC), with a hard drive and an adaptor board.
 
====Known games====
* Dance 86.4 Funky Radio Station
* Dance Dance Revolution SuperNOVA / Dancing Stage SuperNOVA
* Dance Dance Revolution SuperNOVA 2 / Dancing Stage SuperNOVA 2
* Drum Mania V
* Drum Mania V2
* Drum Mania V3
* Guitar Freaks V
* Guitar Freaks V2
* Guitar Freaks V3
* Pop'n Music 10
* Pop'n Music 11
* Pop'n Music 12 Iroha
* Pop'n Music 13 Carnival
* Pop'n Music 14 Fever
* Toy's March
* Toy's March 2


==Konami Python Satellite Terminal==
====Specifications====
====Known games====
====Known games====
* Baseball Heroes 2005
* Battle Climaxx!
* Battle Climaxx! 2
* Monster Gate Online
* Monster Gate Online 2
* R.P.M. Red


==Namco System 246==
==Namco System 246==


====Specifications====
====Specifications====
* Main CPU: MIPS III R5900-based "Emotion Engine", 64-bit RISC operating at 294.912 MHz (Overclocking to 299 MHz on System 256), with 128-bit SIMD capabilities
* Sub CPU: MIPS II R3000A IOP with cache at 33.8688 MHz
* System memory: 32 MB 32-bit dual-channel (2x 16-bit) RDRAM (Direct Rambus DRAM) @ 400 MHz, 3.2 GB/s peak bandwidth
* Graphics: "Graphics Synthesizer" operating at 147.456 MHz
* Graphics memory: 4MB eDRAM
* Sound: "SPU1+SPU2"
* Security: 8 MB 3.3V NAND FlashROM Security Dongle (basically a PS2 Memory Card with a different MagicGate IC), which the system will actually boot and load more game-specific storage device drivers from
* Media:
** CD-ROM
** DVD-ROM
** Hard Disk Drive


The System 246 exists in 4 main revisions ([https://wiki.arcadeotaku.com/w/Namco_System_246/256 Source]):
*Main CPU: MIPS III R5900-based "Emotion Engine", 64-bit RISC operating at 294.912 MHz (Overclocking to 299 MHz on System 256), with 128-bit SIMD capabilities
* The first variant (System 246 "Driving") is built around the Sony COH-H30000 (see above) and does not have a JAMMA interface
*Sub CPU: MIPS II R3000A IOP with cache at 33.8688 MHz
* A second variant (System 246 Rev.A) is still built around the Sony COH-H30000 (see above), but has different Namco boards and a JAMMA interface (except in the "Gun" variant)
*System memory: 32 MB RIMM 3200 32-bit dual-channel (2x 16-bit) RDRAM (Direct Rambus DRAM) @ 400 MHz, 3.2 GB/s peak bandwidth
* A third variant (System 246 Rev.B) is usually built around the Sony COH-H31100 (see above), although rare cases of it being built around a COH-H30000 are known. It also features a lot of other changes
*Graphics: "Graphics Synthesizer" operating at 147.456 MHz
* A fourth variant (System 246 Rev.C) is based on a fully custom board (similar, but not identical to System 256, and still with separate EE and GS) and comes in a much smaller enclosure
*Graphics memory: 4MB eDRAM (8MB on System 256)
*Sound: "SPU1+SPU2"
*Media: CD-ROM, DVD-ROM, Hard Disk Drive, 64 MBit 3.3V NAND FlashROM Security Dongle


====Known games====
====Known games====
* '''By Namco:'''
 
** Alien Sniper  
*Alien Sniper  
** Alpine Racer 3  
*Alpine Racer 3  
** Bloody Roar 3  
*Battle Gear 3  
** Cobra: The Arcade
*Battle Gear 3 Tuned
** Dragon Chronicles
*Bloody Roar 3  
** Dragon Chronicles II
*Capcom Fighting All Stars  
** THE iDOLM@STER
*Capcom Fighting Jam  
** Minnade Kitaeru Zennou Training
*Chokosoku Card Racer  
** Professional Baseball 2002
*Cobra : The Arcade
** Ridge Racer V Arcade Battle  
*Dragon Chronicles
** Samurai Surf X
*Dragon Chronicles II
** Smash Court Pro Tournament
*Fate : Unlimited Codes  
** Soul Calibur II
*Gun Survivor 3 : Dino Crisis  
** Soul Calibur III Arcade Edition
*THE iDOLM@STER
** Starblade: Operation Blue Planet
*Minnade Kitaeru Zennou Training
** Taiko no Tatsujin 7
*Mobile Suit Gundam SEED : Federation Vs. Z.A.F.T.  
** Taiko no Tatsujin 8
*Mobile Suit Gundam SEED : Federation Vs. Z.A.F.T. II  
** Technic Beat
*Mobile Suit Gundam Z : AEUG Vs. Titans  
** Tekken 4
*Mobile Suit Gundam Z : AEUG Vs. Titans DX  
** Time Crisis 3  
*Pride GP 2003  
** Vampire Night
*Professional Baseball 2002
** Wangan Midnight
*Quiz Mobile Suit Gundam: Tou. Senshi  
** Wangan Midnight R
*Ridge Racer V Arcade Battle
* '''By Capcom:'''
*Rockman EXE: Battlechip Stadium  
** Capcom Fighting All Stars  
*Samurai Surf X
** Capcom Fighting Jam  
*Sengoku Basara X  
** Chokosoku Card Racer  
*Smash Court Pro Tournament
** Fate: Unlimited Codes  
*Soul Calibur II
** Gun Survivor 3: Dino Crisis  
*Soul Calibur III Arcade Edition
** Mobile Suit Gundam SEED: Federation Vs. Z.A.F.T.  
*Starblade : Operation Blue Planet
** Mobile Suit Gundam SEED: Federation Vs. Z.A.F.T. II  
*Taiko no Tatsujin 7
** Mobile Suit Gundam Z: AEUG Vs. Titans  
*Taiko no Tatsujin 8
** Mobile Suit Gundam Z: AEUG Vs. Titans DX  
*Technic Beat
** Pride GP 2003  
*Tekken 4
** Quiz Mobile Suit Gundam: Tou. Senshi
*Time Crisis 3  
** Rockman EXE: Battlechip Stadium
*Vampire Night
** Sengoku Basara X  
*Wangan Midnight
* '''By Taito:'''
*Wangan Midnight R
** Battle Gear 3  
*Zoids Infinity  
** Battle Gear 3 Tuned
*Zoids Infinity EX  
** Zoids Infinity  
*Zoids Infinity EX Plus
** Zoids Infinity EX  
** Zoids Infinity EX Plus


== Namco System 256==
== Namco System 256==
====Specifications====
====Specifications====
*Main CPU: MIPS III R5900-based "Emotion Engine", 64-bit RISC operating at 299 MHz, with 128-bit SIMD capabilities
*Main CPU: MIPS III R5900-based "Emotion Engine", 64-bit RISC operating at 299 MHz, with 128-bit SIMD capabilities
*Sub CPU: MIPS II R3000A IOP with cache at 33.8688 MHz
*Sub CPU: MIPS II R3000A IOP with cache at 33.8688 MHz
*System memory: '''64 MB''' 32-bit dual-channel (2x 16-bit) RDRAM (Direct Rambus DRAM) @ 400 MHz, 3.2 GB/s peak bandwidth
*System memory: 32 MB RIMM 3200 32-bit dual-channel (2x 16-bit) RDRAM (Direct Rambus DRAM) @ 400 MHz, 3.2 GB/s peak bandwidth
*Graphics: "Graphics Synthesizer" operating at 147.456 MHz
*Graphics: "Graphics Synthesizer" operating at 147.456 MHz
*Graphics memory: 4MB eDRAM
*Graphics memory: 8MB eDRAM
*Sound: "SPU1+SPU2"
*Sound: "SPU1+SPU2"
* Security: 8 MB 3.3V NAND FlashROM Security Dongle (basically a PS2 Memory Card with a different MagicGate IC), which the system will actually boot and load more game-specific storage device drivers from
*Media: CD-ROM, DVD-ROM, Hard Disk Drive, 64 MBit 3.3V NAND FlashROM Security Dongle
* Media:  
** CD-ROM
** DVD-ROM
** Hard Disk Drive


''Note: Based on a fully custom board around [[EE+GS]]''
====Known games====


====Known games====
*Chou Dragonball Z / Super Dragonball Z  
*Chou Dragonball Z / Super Dragonball Z  
*Druaga Online : The Story of Aon  
*Druaga Online : The Story of Aon  
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==Namco System Super 256==
==Namco System Super 256==
====Specifications====
====Specifications====
*Main CPU: MIPS III R5900-based "Emotion Engine", 64-bit RISC operating at 299 MHz, with 128-bit SIMD capabilities
*Main CPU: MIPS III R5900-based "Emotion Engine", 64-bit RISC operating at 299 MHz, with 128-bit SIMD capabilities
*Sub CPU: MIPS II R3000A IOP with cache at 33.8688 MHz
*Sub CPU: MIPS II R3000A IOP with cache at 33.8688 MHz
*System memory: '''64 MB''' 32-bit dual-channel (2x 16-bit) RDRAM (Direct Rambus DRAM) @ 400 MHz, 3.2 GB/s peak bandwidth
*System memory: 32 MB RIMM 3200 32-bit dual-channel (2x 16-bit) RDRAM (Direct Rambus DRAM) @ 400 MHz, 3.2 GB/s peak bandwidth
*Graphics: "Graphics Synthesizer" operating at 147.456 MHz
*Graphics: "Graphics Synthesizer" operating at 147.456 MHz
*Graphics memory: 4MB eDRAM
*Graphics memory: 8MB eDRAM
*Sound: "SPU1+SPU2"
*Sound: "SPU1+SPU2"
* Security: 8 MB 3.3V NAND FlashROM Security Dongle (basically a PS2 Memory Card with a different MagicGate IC), which the system will actually boot and load more game-specific storage device drivers from
*Media: CD-ROM, DVD-ROM, Hard Disk Drive, 64 MBit 3.3V NAND FlashROM Security Dongle
* Media:  
** CD-ROM
** DVD-ROM
** Hard Disk Drive


''Note: Based on a fully custom board around [[EE+GS]]''
Note: Namco Super System 256 seems to be the same as regular Namco System 256 but it has the gun board integrated.


''Note: Namco Super System 256 seems to be the same as regular Namco System 256 but it has the gun board integrated.''
====Known games====


====Known games====
*Time Crisis 4
*Time Crisis 4


==Namco System 147==
==Namco System 147==
====Specifications====
====Specifications====
*Main CPU: MIPS III R5900-based "Emotion Engine", 64-bit RISC operating at 294.912 MHz, with 128-bit SIMD capabilities
*Main CPU: MIPS III R5900-based "Emotion Engine", 64-bit RISC operating at 294.912 MHz, with 128-bit SIMD capabilities
*Sub CPU: MIPS II R3000A IOP with cache at 33.8688 MHz
*Sub CPU: MIPS II R3000A IOP with cache at 33.8688 MHz
*System memory: 32 MB 32-bit dual-channel (2x 16-bit) RDRAM (Direct Rambus DRAM) @ 400 MHz, 3.2 GB/s peak bandwidth
*System memory: 32 MB RIMM 3200 32-bit dual-channel (2x 16-bit) RDRAM (Direct Rambus DRAM) @ 400 MHz, 3.2 GB/s peak bandwidth
*Graphics: "Graphics Synthesizer" operating at 147.456 MHz
*Graphics: "Graphics Synthesizer" operating at 147.456 MHz
*Graphics memory: 4MB eDRAM
*Graphics memory: 4MB eDRAM
*Sound: "SPU1+SPU2"
*Sound: "SPU1+SPU2"
*Media: Onboard NAND flash
*Media: 64 MBit 3.3V NAND FlashROM Security Dongle? Integrated ROM.


''Note: Based on a fully custom board around [[EE+GS]]. This is an extremely stripped down system; there isn't even a MechaCon (unlike with System 246/256), so this system deviates a lot from standard PS2 architecture. It uses onboard flash storage to store the game software.''
Note: Namco System 147 is similar to 246 but does not use a DVD-ROM drive, instead it has ROM chips on the system board.


====Known games====
====Known games====
*Medal No Tatsujin  
*Medal No Tatsujin  
*Medal No Tatsujin 2  
*Medal No Tatsujin 2  
*Pac-Man Battle Royale  
*Pac-Man Battle Royale  
*Pac-Man's Arcade Party (can also be System 148?)
*Pac-Man's Arcade Party
 
==Namco System 148==
====Specifications====
*Main CPU: MIPS III R5900-based "Emotion Engine", 64-bit RISC operating at 294.912 MHz, with 128-bit SIMD capabilities
*Sub CPU: MIPS II R3000A IOP with cache at 33.8688 MHz
*System memory: '''64''' MB 32-bit dual-channel (2x 16-bit) RDRAM (Direct Rambus DRAM) @ 400 MHz, 3.2 GB/s peak bandwidth
*Graphics: "Graphics Synthesizer" operating at 147.456 MHz
*Graphics memory: 4MB eDRAM
*Sound: "SPU1+SPU2"
*Media: Onboard NAND flash
 
''Note: Based on a fully custom board around [[EE+GS]]. This is an extremely stripped down system; there isn't even a MechaCon (unlike with System 246/256), so this system deviates a lot from standard PS2 architecture. It uses onboard flash storage to store the game software.''
 
''Mostly identical to System 147, but RAM has been doubled to 64 MB and a connector has been removed. Boards with a copyright date as late as 2014 exist.''
 
====Known games====
* Animal Kaiser
* Pac-Man's Arcade Party (can also be System 147?)
* Umimonogata Lucky Marine Theater (海物語ラッキーマリンシアター)
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