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* Handles 2D graphics processing, in a similar manner to the 3D engine
* Handles 2D graphics processing, in a similar manner to the 3D engine
* RAM:
* RAM:
** 1 MB VRAM (later models used SGRAM) for framebuffer
** 1 MB VRAM (later models contained SGRAM) for framebuffer
** 2 KB texture cache (132 MB/s memory bus bandwidth, 32-bit wide)
** 2 KB texture cache (132 MB/s memory bus bandwidth, 32-bit wide)
** 64 bytes FIFO buffer
** 64 bytes FIFO buffer
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