PSCode

From Vita Developer wiki
Revision as of 04:17, 23 March 2020 by CelesteBlue (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search


The PSCode is a 8 bytes code that contains console specific information. It is derived from the ConsoleId.

Knowing PSCode we are able to deduce the 9 first bytes of ConsoleId.

See ConsoleId#Structure) and [PSConsoleId-wiki].

Structure[edit | edit source]

                            Chassis Revision
                             ⇓  ⇓                      
00000000  00 01 01 05 00 10 00 03
                 ⇑ ⇑   ⇑ ⇑
           Target ID   SKU Model
(Internal: Product Code) (Internal: Product Sub Code)

1st and 2nd bytes represent the Company Code

3th and 4th bytes represent the Product Code

5th and 6th bytes represent the Product Sub Code

7th and 8th bytes represent the Factory Code

Usage in the OS[edit | edit source]

PSVita[edit | edit source]

It is get in userland by _vshSblAimgrGetPscode, _vshSblAimgrGetPscode2, and used by sceRegMgrSrvCnvRegionPsCode.

It is get in kernel by sceSblAimgrGetPscodeForDriver, sceSblAimgrGetPscode2ForDriver, and used by sceRegMgrSrvCnvRegionPsCodeForDriver.

It is used by non-secure kernel and userland to determine the model of the device: - IsCEX, IsDEX, IsTool, IsTest - IsVita, IsDolce, IsGenuineVita, IsGenuineDolce

but also in userland to detect the region by the TargetId that it embeds.