Talk:Lines.qrc: Difference between revisions

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*XMB background images offsets inside '''dev_flash/vsh/resource/qgl/lines.qrc''' (zlib decompressed file). Example from 3.41 firmware
=Links=
*It seems the same offsets and sizes are used in 4.30 & 4.46 but is not much probable that the rest of the files are the same, now we have the complete list of lines.qrc versions that can be seen [http://www.psdevwiki.com/ps3/Template:Lines.qrc here], and there are 9 different lines.qrc versions between 3.41 and 4.46)
 
rgb-01.dds 0x13250 (start) +0x80 (header) = 0x132D0 +0x2AA0 (pixel info length)= 0x15D70
rgb-02.dds 0x15d70 (start) +0x80 (header) = 0x15DF0 +0x2AA0 (pixel info length)= 0x18890
rgb-03.dds 0x18890 (start) +0x80 (header) = 0x18910 +0x2AA0 (pixel info length)= 0x1B3B0
rgb-04.dds 0x1B3B0 (start) +0x80 (header) = 0x1B430 +0x2AA0 (pixel info length)= 0x1DED0
rgb-05.dds 0x1DED0 (start) +0x80 (header) = 0x1DF50 +0x2AA0 (pixel info length)= 0x209F0
rgb-06.dds 0x209F0 (start) +0x80 (header) = 0x20A70 +0x2AA0 (pixel info length)= 0x23510
rgb-07.dds 0x23510 (start) +0x80 (header) = 0x23590 +0x2AA0 (pixel info length)= 0x26030
rgb-08.dds 0x26030 (start) +0x80 (header) = 0x260B0 +0x2AA0 (pixel info length)= 0x28B50
rgb-09.dds 0x28B50 (start) +0x80 (header) = 0x28BD0 +0x2AA0 (pixel info length)= 0x2B670
rgb-10.dds 0x2B670 (start) +0x80 (header) = 0x2B6F0 +0x2AA0 (pixel info length)= 0x2E190
rgb-11.dds 0x2E190 (start) +0x80 (header) = 0x2E210 +0x2AA0 (pixel info length)= 0x30CB0
rgb-12.dds 0x30CB0 (start) +0x80 (header) = 0x30D30 +0x2AA0 (pixel info length)= 0X337D0
night-01.dds 0x337D0 (start) +0x80 (header) = 0x33850 +0x2AA0 (pixel info length)= 0x362F0
night-02.dds 0x362F0 (start) +0x80 (header) = 0x36370 +0x2AA0 (pixel info length)= 0x38E10
night-03.dds 0x38E10 (start) +0x80 (header) = 0x38E90 +0x2AA0 (pixel info length)= 0x3B390
night-04.dds 0x3B390 (start) +0x80 (header) = 0x3B410 +0x2AA0 (pixel info length)= 0x3E450
night-05.dds 0x3E450 (start) +0x80 (header) = 0x3E4D0 +0x2AA0 (pixel info length)= 0x40F70
night-06.dds 0x40F70 (start) +0x80 (header) = 0x40FF0 +0x2AA0 (pixel info length)= 0x43A90
night-07.dds 0x43A90 (start) +0x80 (header) = 0x43B10 +0x2AA0 (pixel info length)= 0x465B0
night-08.dds 0x465B0 (start) +0x80 (header) = 0x46630 +0x2AA0 (pixel info length)= 0x490D0
night-09.dds 0x490D0 (start) +0x80 (header) = 0x49150 +0x2AA0 (pixel info length)= 0x4BBF0
night-10.dds 0x4BBF0 (start) +0x80 (header) = 0x4BC70 +0x2AA0 (pixel info length)= 0x4E710
night-11.dds 0x4E710 (start) +0x80 (header) = 0x4E790 +0x2AA0 (pixel info length)= 0x51230
night-12.dds 0x51230 (start) +0x80 (header) = 0x512B0 +0x2AA0 (pixel info length)= 0x53D50
MNU files          = 0x000039f0
Noise.tga          = 0x0000e160
freslut0.tga        = 0x00011590
freslut1.tga        = 0x00011bc0
freslut2.tga        = 0x000121f0
freslut.tga        = 0x00012a20
proc_iridescent.tga = 0x000699d0


*Tutorial: Creating a PS3 XMB Wave in 3D Studio Max ---> http://www.youtube.com/watch?v=CR1Mhthfd8g
*Tutorial: Creating a PS3 XMB Wave in 3D Studio Max ---> http://www.youtube.com/watch?v=CR1Mhthfd8g

Revision as of 21:18, 29 September 2015